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OT: Bucs didn’t call TO on 4th and 13 to force FG attempt

Saw that….Lions messed up the clock management. TB definitely should have used their last TO and tried to block a FG.
 
When it was clear to me that the Lions could easily kneel it out, I turned it off to start making dinner, so I missed this. Was just reading a Reddit sub description and many were speculating that neither team knew TB had been given a TO back. Crazy.

 
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I actually had coconut shrimp still in fridge

Pizza will be fine for dinner tomorrow
Cake still kinda frozen so I’m waiting until tomorrow
🤣🤣🤣🤣


fat guy eating GIF
 
Why did the Bucs go for two after scoring a TD with 4-5 minutes left and a score of 31-23 ? That makes zero sense. The only reason I can think of is the spread was 6.5 so a successful 2-point conversion there enables the Bucs to cover.
 
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Why did the Bucs go for two after scoring a TD with 4-5 minutes left and a score of 31-23 ? That makes zero sense. The only reason I can think of is the spread was 6.5 so a successful 2-point conversion there enables the Bucs to cover.
Wanted to avoid OT. make the two to cut it to 6 then kick XP to win 32-31. Not a bad idea; you can make half your 2-pt plays. Allows you to fall back on a tie if you miss the first attempt
 
Why did the Bucs go for two after scoring a TD with 4-5 minutes left and a score of 31-23 ? That makes zero sense. The only reason I can think of is the spread was 6.5 so a successful 2-point conversion there enables the Bucs to cover.
It makes a ton of mathematical sense.

Kicking two extra points with a probability of the mid to high 90’s% only gets you to overtime, which starts with a coin flip (50%) over whether you control winning the game.

You only need a 50% success rate at the two point conversion to make it equivalent to kicking twice, but then you need to take into account that going for two gives you the chance to win in regulation and avoid that 50% chance in OT.

The breakdown I have seen came up with the number that down 14 points late in the game, it makes sense to go for two when you score a TD if your success rate on two point conversions is 39% or higher.
 
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It makes a ton of mathematical sense.

Kicking two extra points with a probability of the mid to high 90’s% only gets you to overtime, which starts with a coin flip (50%) over whether you control winning the game.

You only need a 50% success rate at the two point conversion to make it equivalent to kicking twice, but then you need to take into account that going for two gives you the chance to win in regulation and avoid that 50% chance in OT.

The breakdown I have seen came up ⬆️ th the number that down 14 points late in the game, it makes sense to go for two when you score a TD if your success rate on two point conversions is 39% or higher.
Also looked like defensive PI on that 2-point try.
 
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Remember back in the day, the dude that used to implore us to focus and not overlook the next opponent (as though this board, rather than the players, were the ones that needed that advice)?
Tony Soprano!!!

TSopranoRU - the original board nutcase. He's a host of psychology books waiting to be written.
 
It makes a ton of mathematical sense.

Kicking two extra points with a probability of the mid to high 90’s% only gets you to overtime, which starts with a coin flip (50%) over whether you control winning the game.

You only need a 50% success rate at the two point conversion to make it equivalent to kicking twice, but then you need to take into account that going for two gives you the chance to win in regulation and avoid that 50% chance in OT.

The breakdown I have seen came up with the number that down 14 points late in the game, it makes sense to go for two when you score a TD if your success rate on two point conversions is 39% or higher.
I actually ran the numbers a while back to prove to someone the benefit of this approach. I remember the breakeven line being in the 34-39% for 2Pt conversions if you assumed XP probability between 90-97.5%. Along those lines at least.

So your numbers pass mustard FWIW.
 
I actually ran the numbers a while back to prove to someone the benefit of this approach. I remember the breakeven line being in the 34-39% for 2Pt conversions if you assumed XP probability between 90-97.5%. Along those lines at least.

So your numbers pass mustard FWIW.
Except that other factors affect the 2pt conversion rate: plays the opponent has seen on tape, opponent’s D, playoff pressure, weather conditions (absent in the dome)….

So one just can’t use season stats to validate going for two. A .300 hitter can’t be assumed to have a 30% chance to get a hit on any particular at bat. The pitcher he’s facing matters.

It would be interesting to know what data TB used to justify going for two.
 
Except that other factors affect the 2pt conversion rate: plays the opponent has seen on tape, opponent’s D, playoff pressure, weather conditions (absent in the dome)….

So one just can’t use season stats to validate going for two. A .300 hitter can’t be assumed to have a 30% chance to get a hit on any particular at bat. The pitcher he’s facing matters.

It would be interesting to know what data TB used to justify going for two.
Possibly more detailed than you want, but this article dives into it more deeply...

 
Possibly more detailed than you want, but this article dives into it more deeply...

Yeah, well that's a bunch of baloney since they are going by the league's average conversion rate. That would not be the Bucs conversion probability in a road playoff game. As I said above, every situation is different.

Same thing with 'the metrics say always go for it on 4th and less than 5.'
 
Yeah, well that's a bunch of baloney since they are going by the league's average conversion rate. That would not be the Bucs conversion probability in a road playoff game. As I said above, every situation is different.

Same thing with 'the metrics say always go for it on 4th and less than 5.'
But in that sense, the odds of winning in OT would also be less than 50% you’d assume. I think the odds of converting the 2 pointer are closer to the average than you’re thinking…even the most extreme example might move it 5-10% tops (it’s not like the odds suddenly drop to 30%).
 
I actually ran the numbers a while back to prove to someone the benefit of this approach. I remember the breakeven line being in the 34-39% for 2Pt conversions if you assumed XP probability between 90-97.5%. Along those lines at least.

So your numbers pass mustard FWIW.
OK I will be that guy.

The phrase you are looking for is "pass muster". The image of passing mustard is not one on which I choose to dwell.
 
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But in that sense, the odds of winning in OT would also be less than 50% you’d assume. I think the odds of converting the 2 pointer are closer to the average than you’re thinking…even the most extreme example might move it 5-10% tops (it’s not like the odds suddenly drop to 30%).
Sure, maybe those assumptions are fair but not to the point of being certain the 2 pt try is the best choice without factoring other metrics than 'league average', a clear oversimplification.
 
Sure, maybe those assumptions are fair but not to the point of being certain the 2 pt try is the best choice without factoring other metrics than 'league average', a clear oversimplification.
But factoring in "League Average" makes it a very clear decision. Maybe it's not quite a 60/40 decision, but it would certainly be more than 50/50 unless you're thinking that you chances of making a two-pointer are something like 35% (and if that's the case, you're very likely underestimating your odds of converting it).
 
Sure, maybe those assumptions are fair but not to the point of being certain the 2 pt try is the best choice without factoring other metrics than 'league average', a clear oversimplification.
What is the point you're trying to make? There's nothing wrong with league averages to validate the benefit of the 2Pt strategy. If you're arguing you should use different assumptions based on the situationally context, sure. No one here has time or a interest in doing that.
 
What is the point you're trying to make? There's nothing wrong with league averages to validate the benefit of the 2Pt strategy. If you're arguing you should use different assumptions based on the situationally context, sure. No one here has time or an interest in doing that.
Of course. I was refuting the supposed ‘no brainer’ validity of league average as explained in the article.
 
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It makes a ton of mathematical sense.

Kicking two extra points with a probability of the mid to high 90’s% only gets you to overtime, which starts with a coin flip (50%) over whether you control winning the game.

You only need a 50% success rate at the two point conversion to make it equivalent to kicking twice, but then you need to take into account that going for two gives you the chance to win in regulation and avoid that 50% chance in OT.

The breakdown I have seen came up with the number that down 14 points late in the game, it makes sense to go for two when you score a TD if your success rate on two point conversions is 39% or

Wanted to avoid OT. make the two to cut it to 6 then kick XP to win 32-31. Not a bad idea; you can make half your 2-pt plays. Allows you to fall back on a tie if you miss the first attempt
Why not kick the PA ( 98 percent success rate) make it a 7 point game then, if you happen to score a Touchdown to make it a 1 point game go for the win at that time ? Seems to make more sense at least to me
 
TSopranoRU - the original board nutcase. He's a host of psychology books waiting to be written.
We've got a couple people on this board who I am CONVINCED are posting from the community room at Bergen Pines.
 
I actually ran the numbers a while back to prove to someone the benefit of this approach. I remember the breakeven line being in the 34-39% for 2Pt conversions if you assumed XP probability between 90-97.5%. Along those lines at least.

So your numbers pass mustard FWIW.

Why not kick the PA ( 98 percent success rate) make it a 7 point game then, if you happen to score a Touchdown to make it a 1 point game go for the win at that time ? Seems to make more sense at least to me
OK, two points here (no pun intended). First, "passing mustard" would be nasty. But "passing muster" (a military inspection) would be OK.

Second, here's the logic, Moose (and I completely agree that it seems counterintuitive at first).

Under your approach, and assuming a 50/50 shot at making the two (which is close to league average), you win half the time and you lose half the time.

Under the "go for two first" approach, here are the probabilities:

1. You make the two-pointer on the first touchdown 50% of the time and then you kick the extra point on the second touchdown (to make it easy, let's say 100% of the time), and you win the game. That gives you a 50% win so far.

2. Here's the other possibility: You miss the two-pointer on the first touchdown and are down 8. On the second touchdown, you can try again for the two-point conversion. You make it 50% of the time, sending the game into overtime, where you win, on average, 50% of the time. Sooooo, for this 50% you make the second two-pointer half the time, sending it into overtime 25% of the (total) time under this situation. You win half of these, or 12.5% of the (total) time. Added to the 50% you win from situation 1, this means that you win 62.5% of the time by going for 2 on the first touchdown, versus 50% by going for 1 on the first touchdown, and going for 2 on the second one. (Also, if you go for 1 on both TDs, you win 50% of the time).
 
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Why not kick the PA ( 98 percent success rate) make it a 7 point game then, if you happen to score a Touchdown to make it a 1 point game go for the win at that time ? Seems to make more sense at least to me
Because you lose if you don’t make that one attempt on the second TD.

You want to try it on the first TD, so if you miss it you can try again on the second TD and tie, or just kick the PAT and win.

Your scenario removes any chance of a tie and puts more of that probability to a loss than it does a win.
 
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