What if you had that as a Freshman and ended the season as a starter leading the team in shots/game and now it looks like you'll be going bac to that as a junior
It's called competition and part of any players DNA.....it doesn't matter if it's here or anywhere else. If Simpson and Davis are both good, RU is a better team.....if Simpson steps forward and improves and Davis has a typical freshman season of ups and downs, then both players will have to contend and continue to compete the following offseason, with a Dylan Harper or someone else being brought in at guard to replace both Fernandes and Williams.
Same thing with Woolfolk, Chol and Mag etc. The players who fit the roles and help towards winning, will play......those who don't step up and earn minutes towards winning, eventually fall back or out of the program. This applies to any and all players, unless it's a rare circumstance.
Part of recruiting talent is also recruiting the temperament and intelligence of the player, to understand that competition is part if winning. It becomes impossible to worry about what a player might do because competition levels are high.
The hope is when you recruit players like Woolfolk, Simpson or Mag, that they embrace the work ethic and goal of improving to earn minutes & that they understand that's the case here or anywhere else relevant in terms of Power 5/6 basketball.
Why would a Simpson
want to avoid practice and compete against a Dylan Harper, Mulcahy, Fernandes or JMike Davis ?? That's how you get better....Woolfolk can say he went to practice against Ace Bailey, Bryce Dortch and Lathan Sommerville or practice against lesser talent elsewhere.
Remember, RU benefitted by landing Jacob Young, Aundre Hyatt in recent years because Texas and LSU in those years had rosters of talent 1 through 11 or 12, that allowed those players a chance to improve. They get to RU and raise the floor of competition for Geo, RHJ, Mag Mathis etc...
Some players can become more effective when they play more minutes but some aren't necessarily better in a 32 to 33 minute a game role.....maybe 22 to 24 high intensity minutes, improves the team's goals better.
Can a player buy-in to that role and understand why that impacts winning, vs 32 minutes and finding out that may not improve their play or the team's performance with extended minutes?
Coaches have a very demanding and rewarding job and are compensated at a high level to make tough decisions. As long as the staff is fair and upfront about things, that's all a competitor can ask for.